#include "WorldActorPlayer.h"
#include "../PlaySceneID/ObjectID.h"

//namespace GamePlayScene
//{
//	WorldActorPlayer::WorldActorPlayer()
//	{
//		_managers[OBJECT_CURSOR] = ActorManagerPtr(new ActorManager());
//		_managers[OBJECT_PLAYER] = ActorManagerPtr(new ActorManager());
//		_managers[OBJECT_UI]	 = ActorManagerPtr(new ActorManager());
//	}
//};